A wall of numbered bricks sits above a launcher. Drag anywhere on the board, or use the left and right arrow keys, to set the angle, then let go or press space to fire. Every ball you own leaves on that angle and bounces off the walls, the ceiling and the bricks. Each hit takes one off a brick's number, and a brick at zero is gone. When every ball is home the wall drops a row.
Drag to aim, let go to fire The number is hits left Green dots add a ball
Keyword
How to play
A wall of numbered bricks sits above your launcher. Drag anywhere on the board to set an angle, then let go. Every ball you own leaves on that angle, one after another.
Balls bounce off the side walls, the ceiling and the bricks forever. They never bounce off the floor: a ball that reaches the bottom is done for that shot.
Each hit takes one off a brick's number. At zero the brick is gone. A brick's number is set by the level it arrived on, so the wall gets tougher as you go and your train has to grow with it.
The green dot on each new row is a spare ball. Fly through it and your train is one bigger for the rest of the run. Collecting them is the whole game.
When every ball is home the wall drops one row and a new row appears at the top. If the wall reaches the dashed line at your launcher, the run is over.
Use the speed button to watch at one, two or four times. It only changes how fast you watch, never what happens, and it speeds up on its own when there are only a few balls left in the air.
You can aim with the left and right arrow keys and fire with the space bar. Hold shift for a finer nudge.
The moment you reach the goal level your reveal is locked in and safe, even if the very next row buries you.
Sound is off until you turn it on, with the small button above the board.
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