A slab slides back and forth above the top of the tower. Tap anywhere on the tower, or press the space bar or Enter, to drop it. Whatever overlaps the slab below survives, the overhang shears off, and the next slab enters at right angles.
Tap or press space to drop The overhang shears off A dead-on drop regrows the slab
Keyword
How to play
A slab slides back and forth above the top of the tower. Tap anywhere on the tower, or press the space bar or Enter, and it drops.
Whatever part of the slab overlaps the one below survives and becomes the new top. The overhang shears off and tumbles away, so a sloppy drop makes the tower narrower for every drop after it.
Each new slab enters at right angles to the last, so the tower narrows in two directions independently.
Land a slab dead on the one below and it is perfect: nothing is lost, the slab grows back a little, and your run of perfects climbs. Perfect slabs are painted in a brighter color, so a finished tower shows exactly how it was built.
Slabs speed up as the tower grows.
Classic ends the run if you miss the tower completely. Steady Hand never ends on a miss, only when the tower gets too narrow to stand. Precision asks for a number of perfect drops in a row, and a miss only resets the run, it never ends it.
Perfect Run asks for the same thing Precision does and gives you one attempt at it: the first drop that is not perfect ends the run there and then. Runs are short and a fresh tower is one tap away, so it is meant to be tried more than once.
Wind counts slabs like Classic, but the slab drifts as it sweeps, so it never crosses the tower on the same beat twice. Nothing is hidden from you: the slab is always exactly where it looks. What it takes away is the rhythm, so watch the slab rather than counting.
Sudden Death counts slabs too, and it is the hardest way to be asked for a height. A perfect placement no longer grows the slab back, so the tower can only ever narrow, and a drop that shears too much off ends the run on the spot. Being close every time is the whole game.
The moment you reach the goal your reveal is locked in and safe, even if the very next slab goes wrong.
Sound and vibration are both off until you turn them on, with the two small buttons above the tower. Vibration needs its own switch on, and what it does depends on the phone. On an Android phone the buzzes tell the moments apart, so a perfect and a miss feel different. On an iPhone or iPad you feel your own tap and nothing else, because that is the only thing iOS lets a web page do.
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